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The Phantom Zone Explained: The Evolution of the Kryptonian Prison

Before Marvel Comics introduced its Negative Zone, DC Comics had presented to its readers a different type of zone, one connected to Superman‘s world, The Phantom Zone. Created by Robert Bernstein and George Papp, this prison parallel dimension first appeared in Adventure Comics #283 in 1961. Back then, Superboy found a stash of Kryptonian weapons that included the Phantom Zone Projector. Since then, the subject has been developed by multiple authors and retconned by others.

The Pre-Crisis Origins of the Phantom Zone

As explained in Superboy #104 by Edmond Hamilton and Papp, the Phantom Zone was created by Kryptonian scientist Jor-El. He introduced it as a humane alternative to replace the “orbit exile system.” Following that, Krypton’s legal system sentenced the criminals to an intangible, timeless exile in a pocket dimension. Within the Phantom Zone, prisoners exist as spectral entities, unable to interact with the physical world but still conscious and aware—essentially, ghosts stuck in eternal imprisonment without the ability to age or die.

With the Phantom Zone Projector saved from destruction, those Kryptonian prisoners survived the explosion of their planet and found their way to Earth. The evil Jax-Ur was the first to escape and torment Superboy, but not the last. The Zone quickly became a recurring plot device in Superman used for decades.

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Assassin’s Creed Comics Reading Order

First conceived as an entry in the Prince of Persia series, Assassin’s Creed is now one of the biggest video game franchises that includes thirteen mainline and several spin-offs that also spanned novels, audio drama, comic books, encyclopedias, board games, and a live-action film.

Created by Patrice Desilets and published by Ubisoft, Assassin’s Creed is a mix between historical fiction, conspiracy thriller and sci-fi. It takes place across various periods and revolves around the secret war fought for centuries between The Templar Order, who wish for mankind to be united in peace under their control, and the Assassin Brotherhood, who believe in flawed humanity and fight to maintain the freedom of all humanity.

The Assassin’s Creed video game franchise is famous for telling its stories across two timelines. Most of the game takes place in the historical timeline where players control an Assassin. The Present-day timeline serves as a framing story, tying everything together, showing how past events influence the present and future.

This format is often respected in the Assassin’s Creed comic books. For this reason, this reading guide doesn’t follow a chronological order or a publication order. Instead, the comics have been organized based on storylines, key characters, or specific game tie-ins.

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Marvel Knights Comics, The Imprint That Rescued Marvel with Daredevil, Punisher, and more!

In 1998, Marvel Comics was not in the best of shape but was starting to look better. Even if the Heroes Reborn publishing initiative had not been the expected success, as it was an expensive affair, the idea of contracting exterior talents to package comics for the company was still explored. This time, though, Marvel president Joe Calamari wanted to do it at a reasonable cost. He consulted Gareb Shamus (Wizard magazine publisher), who recommended his two friends, Joe Quesada and Jimmy Palmiotti.

At the time, the two men were the founders of the independent comic book publisher Event Comics (Ash, Painkiller Jane…) and took the contract as a way to make money for their company and try to promote their books by association with the popular Marvel Comics characters. Unlike what Image Comics had to do with Heroes Reborn, their deal was not to relaunch some of the biggest comics of the company but to take over some of the weakest and try to save them. And that’s how Marvel Knights came to be.

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Comic Book News of The Week: The first biography of Robert Crumb and More!

What’s going on in the Comic Book World? Life can be pretty busy, so we highlight recent news and articles that may catch your interest in our fourth edition of Comic Book News.


This month sees the release of Crumb: A Cartoonist’s Life, a biography by Dan Nadel, a curator and writer specializing in comics and art who “shares how this complicated artist survived childhood abuse, fame in his twenties, more fame, and came out the other side intact.”

If you are not familiar with Robert Crumb, here is a short introduction by publisher Scribner: “Robert Crumb is often credited with single-handedly transforming the comics medium into a place for adult expression, in the process pioneering the underground comic book industry, and transforming the vernacular language of 20th-century America into an instantly recognizable and popular aesthetic, as iconic as Walt Disney or Charles Schulz.”

Chris Vognar at the Los Angeles Times wrote about the book:

Generously illustrated with work from throughout Crumb’s career, “Crumb” is an artist biography that astutely connects the work to the life story without forcing or simplifying anything. It works as cultural history and criticism; you won’t find a sharper analysis of the underground comix movement. Nadel honors the complexity of his subject, even, perhaps particularly, when it gets ugly.

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Maxwell Lord: The Comic Book History of a Master Manipulator

« Lord was always sort of a nebulous, self-serving hard ass » said Keith Giffen (RIP) in a CBR interview twenty years ago. He’s talking about Maxwell Lord, power broker, master manipulator, cyborg for a time, spy and full-blown villain.

The Maxwell Lord appearing in the pages of DC Comics today is not the same man readers encountered when he made his first appearance almost 40 years ago in Justice League #1 (May 1987). His origins were rewritten post-Flashpoint to better align with his modern characterization. Once an amoral power broker, Lord has since become a more straightforward villain.

With a new version of Maxwell Lord set to appear in the upcoming Superman movie this summer, we take a look back at Maxwell Lord’s history, and how the character has changed over time.

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Elvira, Mistress of the Dark Comic Book’s History, From DC to Dynamite

Amateurs of horror are certainly familiar with Elvira, Mistress of the Dark. Played by Cassandra Peterson, Elvira is a campy horror-themed TV hostess with a razor-sharp wit and an iconic gothic sense of style–her plunging black dress and beehive hairdo are immediately identifiable. She rose to fame in the early 1980s as the Movie Macabre star, a show featuring her clever, satirical, and innuendo-filled commentary on low-budget horror films. 

Her popularity led her to host another type of horror show, as she became one of the caretakers of DC’s House of Mystery, the horror anthology comic book. Since then, her adventures in comics have taken a different path, as she became the protagonist of a long-running series—not just the hostess—before coming back in a pop-culture-heavy series that Dynamite regularly publishes. So today, we are taking a look at Elvira’s comics history.

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Mystique Reading Order (X-Men)

Some mutants are older than they look. We all know that Wolverine‘s healing factor slowed down the effects of aging granting him an extended lifespan. But he is not the only Marvel mutant to have quite a long life. This is also the case of the mysterious and dangerous Mystique.

Mostly known as Raven Darkhölme, Mystique has hidden behind many aliases, such as Sherlock Holmes, Foxx, Surge, Raven Wagner, and more. Her true identity is still a mystery, despite having made her first appearance in Ms. Marvel #16 (January 1978), more than 47 years ago.

This unknown past fit quite well with the shapeshifting mutant terrorist who found her way to the Marvel Comics page by accident. Artist Dave Cockrum simply drew a beautiful woman who was colored by Paty Greer (the future Mrs. Cockrum) and Marvel colorist Andy Yanchus. When Claremont saw the design, he asked for information about her and if he could use her. He came up with the name Mystique and included her in Ms. Marvel.

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ROM: Marvel’s SpaceKnight, from failing toy to hit comics

In the late 1970s, the success of the Star Wars comics led to even more licensed comics. One of them was The Micronauts, a set of action figures that Bill Mantlo and Michael Golden turned into a successful comic book series. A success that Parker Brothers noted and hoped to be reproduced with one of his new toys, ROM the Spaceknight.

From The ROM Toys to The ROM Comics

Then Marvel Comics editor-in-chief, Jim Shooter asked writer Bill Mantlo and artist Sal Buscema–two creatives who were open to work on non-superhero comics, in fact, Buscema was the only artist who agreed to do it—to develop a story as the toy came with close to no story element.

Mantlo was not aware of the toy before that and immediately thought about doing something in the vein of 1950s sci-fi with a touch of Arthurian myths. He added tragedy and Brandy Clark, ROM’s human ally, who eventually becomes romantically linked with him. But Jim Shooter and editor Al Milgrom himself provided a few ideas.

The final result has often been compared to the Silver Surfer, but ROM the Spaceknight had his own rich mythology that helped him stand apart. ROM is a noble warrior from the utopian planet Galador who volunteers to become a Spaceknight—a cyborg warrior—to battle the Dire Wraiths, a shape-shifting alien species threatening the universe—his primary weapon is the Neutralizer, which banishes Dire Wraiths to Limbo. Rom sacrifices his humanity to become a Spaceknight, clad in powerful armor that enhances his abilities but also isolates him emotionally.

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John Stewart’s Evolution: From Green Lantern Backup to Corps Leader

Among the Green Lanterns from Earth, John Stewart is one of the most popular and he may be gaining more fans soon as he is one of the main characters in the Green Lantern TV Show coming on HBO–played by actor Aaron Pierre.

Created by Dennis O’Neil and Neal Adams in Green Lantern vol. 2 #87 (1971), John Stewart was one of the first African-American superheroes to appear in DC Comics. Still, he didn’t immediately become one of the most prominent ones.

In fact, after this first appearance, he only came back four years later for a team-up with the Justice League of America (in Justice League of America #110, in 1974). He then continued to pop up only sporadically in Green Lantern comics until the mid-1980s with Crisis on Infinite Earths and his time as the main protector of sector 2814 in Green Lantern (from #182 to #200).

It was a slow start but John Stewart’s cosmic adventures are still going strong today.

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What to Read This Month: The Best Comics of April 2025

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Last month, we launched our new column, helping you navigate the overwhelming number of collected editions released each month. Between Marvel or DC Omnibus, the Epic Collection, DC Finest, Compact editions, and everything else publishers put out, there’s always way there’s always more to discover!

That’s why we’re back with a selection of notable releases for April, highlighting some great stories from members of the Batfamily, sci-fi stories, and an ecological tale. 

Without further ado, here are our picks for April!

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